7DTD A19 Serverseitige Scripts - Server-side scripts ⇒ Quartal I 2020
- sxteam_gaming
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Statt nur Screamer... auch mal nen Bären oder nen Bullen
Überraschung! Es kommt nicht nur ein Screamer... sondern auch mal ein süßes Bärchen oder ein netter Polizist und schaut nach Euch...
entitygroups.xml
entitygroups.xml
Eintrag ändern:
Code: Alles auswählen
<entitygroup name="ZombieScouts">
<entity name="zombieScreamer"/>
<!-- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -->
<entity name="zombieFatCopFeral"/>
<entity name="animalZombieBear"/>
<!-- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -->
</entitygroup>
- sxteam_gaming
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Startproviant für Neuankömmlinge
Eine Starttasche für neue Spieler mit wenigen aber nützlichen Dingen A18!
items.xml
entityclasses.xml
items.xml
Hinzufügen:
Code: Alles auswählen
<item name="startSuitcase">
<property name="CustomIcon" value="cntSuitcase"/><property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="startSuitcaseDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mcloth"/>
<property name="Stacknumber" value="5"/> <!-- STK ammobundle -->
<property name="Weight" value="0"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Basics"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0"/>
<property name="Use_time" value="0"/>
<property name="Sound_start" value="close_garbage"/>
<property name="Create_item" value="meleeClubBaseballBat,meleeToolPickaxeIron,medicalFirstAidBandage,meleeToolFireaxeIron,resourceRepairKit,foodCanPeas"/> <!-- Items aussuchen und einpacken -->
<property name="Create_item_count" value="1,1,5,1,5,5"/> <!-- Menge Anhand der obigen Gegestände in gleicher Reihenfolge! -->
</property>
</item>
Suche und ersetze mit:
Code: Alles auswählen
<property name="ItemsOnEnterGame.GameModeSurvival" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch,keystoneBlock,noteDuke01,startSuitcase"/>
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Hinzugefügte Gegenstände
Derzeit hinzugefügte Gegenstände: An der Werkbank herzustellen!
recipes.xml
recipes.xml
Hinzufügen:
Code: Alles auswählen
<recipe name="barbedWireSheet" count="1" craft_time="20" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceForgedIron" count="2"/>
</recipe>
Code: Alles auswählen
<recipe name="houseFrontDoor1_v1" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceWood" count="300"/>
</recipe>
Code: Alles auswählen
<recipe name="houseFrontDoor2_v1" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceWood" count="300"/>
</recipe>
Code: Alles auswählen
<recipe name="modularFireWoodStackA" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceWood" count="100"/>
</recipe>
Code: Alles auswählen
<recipe name="modularFireWoodStackB" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceWood" count="100"/>
</recipe>
Code: Alles auswählen
<recipe name="modularFireWoodStackC" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceWood" count="100"/>
</recipe>
Code: Alles auswählen
<recipe name="ceilingFanLight" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceForgedIron" count="100"/>
<ingredient name="resourceElectricParts" count="10"/>
<ingredient name="resourceMechanicalParts" count="10"/>
</recipe>
Code: Alles auswählen
<recipe name="chandelierLight" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceScrapBrass" count="1000"/>
<ingredient name="candleTableLightPlayer" count="9"/>
<ingredient name="resourceForgedIron" count="5"/>
<ingredient name="resourceMechanicalParts" count="10"/>
</recipe>
Code: Alles auswählen
<recipe name="candelabraLight" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceScrapBrass" count="100"/>
<ingredient name="candleTableLightPlayer" count="3"/>
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
Code: Alles auswählen
<recipe name="workstationWoodBurningStove" count="1" craft_area="workbench" tags="perkAdvancedEngineering,learnable,workbenchCrafting">
<ingredient name="resourceForgedIron" count="20"/>
<ingredient name="resourceClayLump" count="30"/>
<ingredient name="resourceMechanicalParts" count="8"/>
</recipe>
- sxteam_gaming
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Re: Quartal I 2020
Metallrohre in verschiedenen ausführungen - herzustellen an der Kreissäge:
recipes.xmlHinzufügen:
Code: Alles auswählen
<recipe name="metalPipeStraight" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="metalPipeValve" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="metalPipeCorner" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="metalPipeJoint" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="metalPipeCap" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="metalPipeFlange" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmall1x1" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmall1x3" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallBroke" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallCap" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallJoint" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallValve" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallCorner" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWall1x1" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWall1x3" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallBroke" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallCap" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallJoint" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallValve" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallCorner" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallCenterBridge" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
- Dateianhänge
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- pipe06.jpg (1.49 KiB) 7870 mal betrachtet
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- pipe05.jpg (1.31 KiB) 7870 mal betrachtet
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- pipe04.jpg (1.68 KiB) 7870 mal betrachtet
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- pipe03.jpg (1.54 KiB) 7870 mal betrachtet
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- pipe02.jpg (1.65 KiB) 7870 mal betrachtet
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- pipe01.jpg (1.52 KiB) 7870 mal betrachtet
- sxteam_gaming
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Re: Quartal I 2020
Hinzugefügt am 08.05.2020
recipes.xml
recipes.xml
Code: Alles auswählen
<recipe name="concreteTunnelCenter" count="1" craft_area="cementMixer" tags="cementMixerCrafting">
<ingredient name="resourceConcreteMix" count="10"/>
</recipe>
<recipe name="concreteTunnelCorner" count="1" craft_area="cementMixer" tags="cementMixerCrafting">
<ingredient name="resourceConcreteMix" count="10"/>
</recipe>
<recipe name="woodWindowTrim" count="1" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="woodWindowTrimBottom" count="1" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="woodWindowTrimSides" count="1" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="woodWindowTrimTopFancy" count="1" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="cntTrashPile01" count="1" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourcePaper" count="10"/>
</recipe>
<recipe name="concreteTubeCenter" count="1" craft_area="cementMixer" tags="cementMixerCrafting">
<ingredient name="resourceConcreteMix" count="10"/>
</recipe>
<recipe name="concreteTubeCorner" count="1" craft_area="cementMixer" tags="cementMixerCrafting">
<ingredient name="resourceConcreteMix" count="10"/>
</recipe>