Hinweise - 7DTD sxteam Tournament ⇒ Servereinstellungen
- sx_schaddi
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- Beiträge: 52
- Registriert: Dienstag 21. Mai 2019, 11:41
Servereinstellungen
<!-- GAMEPLAY -->
<!-- World -->
<property name="GameWorld" value="speziell"/>
<property name="GameMode" value="GameModeSurvival"/>
<!-- Difficulty -->
<property name="GameDifficulty" value="2"/>
<property name="BlockDamagePlayer" value="100" />
<property name="BlockDamageAI" value="15000" />
<property name="BlockDamageAIBM" value="15000" />
<property name="XPMultiplier" value="500" />
<property name="PlayerSafeZoneLevel" value="20" />
<property name="PlayerSafeZoneHours" value="6" />
<!-- Others -->
<property name="BuildCreate" value="false" />
<property name="DayNightLength" value="30" /> <!-- 30 Minuten x 7 Tage Spielzeit = ca. 3:30 Std Spielzeit -->
<property name="DayLightLength" value="18" />
<property name="DropOnDeath" value="3" /> <!-- Rucksack -->
<property name="DropOnQuit" value="0" />
<property name="BedrollDeadZoneSize" value="15"/>
<property name="BedrollExpiryTime" value="45" />
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="50"/>
<property name="MaxSpawnedAnimals" value="25"/>
<property name="ServerMaxAllowedViewDistance" value="12" />
<!-- Zombie settings -->
<property name="EnemySpawnMode" value="true" />
<property name="EnemyDifficulty" value="0" />
<property name="ZombieMove" value="3" />
<property name="ZombieMoveNight" value="4" />
<property name="ZombieFeralMove" value="4" />
<property name="ZombieBMMove" value="4" />
<property name="BloodMoonFrequency" value="2" /> <!-- Alle 2 Tage - 3 während des Tournaments -->
<property name="BloodMoonRange" value="0" />
<property name="BloodMoonWarning" value="8" />
<property name="BloodMoonEnemyCount" value="10" /> <!-- 10 Zombies pro Spieler -->
<!-- Loot -->
<property name="LootAbundance" value="150" /> <!-- Loot 150% -->
<property name="LootRespawnDays" value="8" />
<property name="AirDropFrequency" value="24"/>
<property name="AirDropMarker" value="true"/>
<!-- Multiplayer -->
<property name="PartySharedKillRange" value="100" />
<property name="PlayerKillingMode" value="2" /> <!-- PVP bei Nichtbefreundeten Spielern -->
<!-- Land claim options -->
<property name="LandClaimCount" value="0"/> <!-- Keine Safezone -->
<property name="LandClaimSize" value="41"/>
<property name="LandClaimDeadZone" value="30"/>
<property name="LandClaimExpiryTime" value="3"/>
<property name="LandClaimDecayMode" value="0"/>
<property name="LandClaimOnlineDurabilityModifier" value="4"/>
<property name="LandClaimOfflineDurabilityModifier" value="4"/>
<property name="LandClaimOfflineDelay" value="0"/>[/code]
<property name="DynamicMeshEnabled" value="true"/>
<property name="DynamicMeshLandClaimOnly" value="true"/>
<property name="DynamicMeshLandClaimBuffer" value="3"/>
<property name="DynamicMeshMaxItemCache" value="3"/>
<property name="TwitchServerPermission" value="1"/> <!-- ausgeschaltet -->
<property name="TwitchBloodMoonAllowed" value="false"/>
<!-- GAMEPLAY -->
<!-- World -->
<property name="GameWorld" value="speziell"/>
<property name="GameMode" value="GameModeSurvival"/>
<!-- Difficulty -->
<property name="GameDifficulty" value="2"/>
<property name="BlockDamagePlayer" value="100" />
<property name="BlockDamageAI" value="15000" />
<property name="BlockDamageAIBM" value="15000" />
<property name="XPMultiplier" value="500" />
<property name="PlayerSafeZoneLevel" value="20" />
<property name="PlayerSafeZoneHours" value="6" />
<!-- Others -->
<property name="BuildCreate" value="false" />
<property name="DayNightLength" value="30" /> <!-- 30 Minuten x 7 Tage Spielzeit = ca. 3:30 Std Spielzeit -->
<property name="DayLightLength" value="18" />
<property name="DropOnDeath" value="3" /> <!-- Rucksack -->
<property name="DropOnQuit" value="0" />
<property name="BedrollDeadZoneSize" value="15"/>
<property name="BedrollExpiryTime" value="45" />
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="50"/>
<property name="MaxSpawnedAnimals" value="25"/>
<property name="ServerMaxAllowedViewDistance" value="12" />
<!-- Zombie settings -->
<property name="EnemySpawnMode" value="true" />
<property name="EnemyDifficulty" value="0" />
<property name="ZombieMove" value="3" />
<property name="ZombieMoveNight" value="4" />
<property name="ZombieFeralMove" value="4" />
<property name="ZombieBMMove" value="4" />
<property name="BloodMoonFrequency" value="2" /> <!-- Alle 2 Tage - 3 während des Tournaments -->
<property name="BloodMoonRange" value="0" />
<property name="BloodMoonWarning" value="8" />
<property name="BloodMoonEnemyCount" value="10" /> <!-- 10 Zombies pro Spieler -->
<!-- Loot -->
<property name="LootAbundance" value="150" /> <!-- Loot 150% -->
<property name="LootRespawnDays" value="8" />
<property name="AirDropFrequency" value="24"/>
<property name="AirDropMarker" value="true"/>
<!-- Multiplayer -->
<property name="PartySharedKillRange" value="100" />
<property name="PlayerKillingMode" value="2" /> <!-- PVP bei Nichtbefreundeten Spielern -->
<!-- Land claim options -->
<property name="LandClaimCount" value="0"/> <!-- Keine Safezone -->
<property name="LandClaimSize" value="41"/>
<property name="LandClaimDeadZone" value="30"/>
<property name="LandClaimExpiryTime" value="3"/>
<property name="LandClaimDecayMode" value="0"/>
<property name="LandClaimOnlineDurabilityModifier" value="4"/>
<property name="LandClaimOfflineDurabilityModifier" value="4"/>
<property name="LandClaimOfflineDelay" value="0"/>[/code]
<property name="DynamicMeshEnabled" value="true"/>
<property name="DynamicMeshLandClaimOnly" value="true"/>
<property name="DynamicMeshLandClaimBuffer" value="3"/>
<property name="DynamicMeshMaxItemCache" value="3"/>
<property name="TwitchServerPermission" value="1"/> <!-- ausgeschaltet -->
<property name="TwitchBloodMoonAllowed" value="false"/>
<!-- GAMEPLAY -->