Solarbank - Batterybank - more power
Verfasst: Mittwoch 15. Juli 2020, 19:31
Erhöhung der Ausgabe an Strom:
blocks.xml
blocks.xml
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Code: Alles auswählen
<block name="solarbank">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="SolarPanel"/>
<property name="Material" value="Mmetal_weak"/>
<property name="StabilitySupport" value="false"/>
<property name="Shape" value="ModelEntity"/>
<property name="Mesh" value="models"/>
<property name="Path" value="solid"/>
<property name="Model" value="Entities/Electrical/solar_panelPrefab"/>
<property name="ModelOffset" value=".5,.5,0"/>
<property name="DisplayType" value="blockElectricalMulti"/>
<property name="MultiBlockDim" value="4,1,1"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="ImposterExchange" value="imposterRamp" param1="18"/>
<property name="DescriptionKey" value="powerSourceDesc"/>
<property name="OutputPerStack" value="100"/>
<property name="SlotItem" value="solarCell"/>
<property name="MaxPower" value="600"/>
<property name="Group" value="Science"/>
<property name="ActivationDistance" value="6"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="5"/>
<property name="resourceElectricParts" value="3"/>
<property name="resourceElectricParts" value="2"/>
<property name="resourceScrapPolymers" value="2"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Stacknumber" value="1"/>
<property name="TakeDelay" value="15"/>
<property name="EconomicValue" value="2000"/>
<property name="FilterTags" value="fdecor,felectrical"/>
<property name="SortOrder1" value="70a0"/>
</block>
<block name="batterybank">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="BatteryBank"/>
<property name="Material" value="Mmetal_weak"/>
<property name="StabilitySupport" value="false"/>
<property name="Shape" value="ModelEntity"/>
<property name="Mesh" value="models"/>
<property name="Path" value="solid"/>
<property name="Model" value="Entities/Electrical/battery_bankPrefab"/> <property name="HandleFace" value="Bottom"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="DescriptionKey" value="powerSourceDesc"/>
<property name="UnlockedBy" value="perkAdvancedEngineering,batterybankSchematic"/>
<property name="MaxPower" value="600"/>
<property name="InputPerTick" value="5"/>
<property name="ChargePerInput" value="1"/>
<property name="OutputPerStack" value="100"/>
<property name="OutputPerCharge" value="90"/>
<property name="SlotItem" value="carBattery"/>
<property name="Group" value="Science"/>
<property class="RepairItems">
<property name="resourceForgedIron" value="8"/>
<property name="resourceElectricParts" value="6"/>
<property name="resourceElectricParts" value="2"/>
<property name="resourceScrapPolymers" value="4"/>
</property>
<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="2,3" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.6" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Stacknumber" value="1"/>
<property name="TakeDelay" value="15"/>
<property name="EconomicValue" value="400"/>
<property name="FilterTags" value="fdecor,felectrical"/>
<property name="SortOrder1" value="70a0"/>
</block>