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Statt nur Screamer... auch mal nen Bären oder nen Bullen
Verfasst: Montag 6. April 2020, 19:20
von sxteam_gaming
Überraschung! Es kommt nicht nur ein Screamer... sondern auch mal ein süßes Bärchen oder ein netter Polizist und schaut nach Euch...
entitygroups.xml
Eintrag ändern:
Code: Alles auswählen
<entitygroup name="ZombieScouts">
<entity name="zombieScreamer"/>
<!-- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -->
<entity name="zombieFatCopFeral"/>
<entity name="animalZombieBear"/>
<!-- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -->
</entitygroup>
Startproviant für Neuankömmlinge
Verfasst: Montag 6. April 2020, 19:26
von sxteam_gaming
Eine Starttasche für neue Spieler mit wenigen aber nützlichen Dingen A18!
items.xml
Hinzufügen:
Code: Alles auswählen
<item name="startSuitcase">
<property name="CustomIcon" value="cntSuitcase"/><property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="startSuitcaseDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mcloth"/>
<property name="Stacknumber" value="5"/> <!-- STK ammobundle -->
<property name="Weight" value="0"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Basics"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0"/>
<property name="Use_time" value="0"/>
<property name="Sound_start" value="close_garbage"/>
<property name="Create_item" value="meleeClubBaseballBat,meleeToolPickaxeIron,medicalFirstAidBandage,meleeToolFireaxeIron,resourceRepairKit,foodCanPeas"/> <!-- Items aussuchen und einpacken -->
<property name="Create_item_count" value="1,1,5,1,5,5"/> <!-- Menge Anhand der obigen Gegestände in gleicher Reihenfolge! -->
</property>
</item>
entityclasses.xml
Suche und ersetze mit:
Code: Alles auswählen
<property name="ItemsOnEnterGame.GameModeSurvival" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch,keystoneBlock,noteDuke01,startSuitcase"/>
Hinzugefügte Gegenstände
Verfasst: Montag 6. April 2020, 20:02
von sxteam_gaming
Derzeit hinzugefügte Gegenstände: An der Werkbank herzustellen!
recipes.xml
Hinzufügen:
- Stacheldraht
- stacheldraht.jpg (2.11 KiB) 8185 mal betrachtet
Code: Alles auswählen
<recipe name="barbedWireSheet" count="1" craft_time="20" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceForgedIron" count="2"/>
</recipe>
- Haustür01
- door1.jpg (1.99 KiB) 8185 mal betrachtet
Code: Alles auswählen
<recipe name="houseFrontDoor1_v1" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceWood" count="300"/>
</recipe>
- Haustür02
- door2.jpg (1.92 KiB) 8185 mal betrachtet
Code: Alles auswählen
<recipe name="houseFrontDoor2_v1" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceWood" count="300"/>
</recipe>
- Holzstapel01
- wood1.jpg (1.75 KiB) 8185 mal betrachtet
Code: Alles auswählen
<recipe name="modularFireWoodStackA" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceWood" count="100"/>
</recipe>
- Holzstapel02
- wood2.jpg (1.81 KiB) 8185 mal betrachtet
Code: Alles auswählen
<recipe name="modularFireWoodStackB" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceWood" count="100"/>
</recipe>
- Holzstapel03
- wood3.jpg (1.76 KiB) 8185 mal betrachtet
Code: Alles auswählen
<recipe name="modularFireWoodStackC" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceWood" count="100"/>
</recipe>
- Ventilator ohne Licht
- fan.jpg (1.86 KiB) 8185 mal betrachtet
Code: Alles auswählen
<recipe name="ceilingFanLight" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceForgedIron" count="100"/>
<ingredient name="resourceElectricParts" count="10"/>
<ingredient name="resourceMechanicalParts" count="10"/>
</recipe>
- Kronleuchter
- candelier.jpg (1.74 KiB) 8185 mal betrachtet
Code: Alles auswählen
<recipe name="chandelierLight" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceScrapBrass" count="1000"/>
<ingredient name="candleTableLightPlayer" count="9"/>
<ingredient name="resourceForgedIron" count="5"/>
<ingredient name="resourceMechanicalParts" count="10"/>
</recipe>
- Kerzenständer
- candelabra.jpg (1.57 KiB) 8185 mal betrachtet
Code: Alles auswählen
<recipe name="candelabraLight" count="1" craft_time="60" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceScrapBrass" count="100"/>
<ingredient name="candleTableLightPlayer" count="3"/>
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
- Holzofen
- ofen.jpg (2.13 KiB) 8185 mal betrachtet
Code: Alles auswählen
<recipe name="workstationWoodBurningStove" count="1" craft_area="workbench" tags="perkAdvancedEngineering,learnable,workbenchCrafting">
<ingredient name="resourceForgedIron" count="20"/>
<ingredient name="resourceClayLump" count="30"/>
<ingredient name="resourceMechanicalParts" count="8"/>
</recipe>
Re: Quartal I 2020
Verfasst: Donnerstag 16. April 2020, 00:01
von sxteam_gaming
Metallrohre in verschiedenen ausführungen - herzustellen an der Kreissäge:
Hinzufügen:
recipes.xml
Code: Alles auswählen
<recipe name="metalPipeStraight" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="metalPipeValve" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="metalPipeCorner" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="metalPipeJoint" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="metalPipeCap" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="metalPipeFlange" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmall1x1" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmall1x3" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallBroke" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallCap" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallJoint" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallValve" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallCorner" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWall1x1" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWall1x3" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallBroke" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallCap" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallJoint" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallValve" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallCorner" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
<recipe name="pipeSmallWallCenterBridge" count="1" craft_time="3" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceForgedIron" count="1"/>
</recipe>
Re: Quartal I 2020
Verfasst: Freitag 8. Mai 2020, 20:30
von sxteam_gaming
Hinzugefügt am 08.05.2020
recipes.xml
Code: Alles auswählen
<recipe name="concreteTunnelCenter" count="1" craft_area="cementMixer" tags="cementMixerCrafting">
<ingredient name="resourceConcreteMix" count="10"/>
</recipe>
<recipe name="concreteTunnelCorner" count="1" craft_area="cementMixer" tags="cementMixerCrafting">
<ingredient name="resourceConcreteMix" count="10"/>
</recipe>
<recipe name="woodWindowTrim" count="1" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="woodWindowTrimBottom" count="1" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="woodWindowTrimSides" count="1" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="woodWindowTrimTopFancy" count="1" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourceWood" count="10"/>
</recipe>
<recipe name="cntTrashPile01" count="1" craft_area="tablesaw" tags="tableSawCrafting">
<ingredient name="resourcePaper" count="10"/>
</recipe>
<recipe name="concreteTubeCenter" count="1" craft_area="cementMixer" tags="cementMixerCrafting">
<ingredient name="resourceConcreteMix" count="10"/>
</recipe>
<recipe name="concreteTubeCorner" count="1" craft_area="cementMixer" tags="cementMixerCrafting">
<ingredient name="resourceConcreteMix" count="10"/>
</recipe>
- Anmerkung 2020-05-09 190543.jpg (12.58 KiB) 7514 mal betrachtet