Neue Quests einfügen - add new Quests
Verfasst: Sonntag 6. Dezember 2020, 17:51
Hier am Beispiel: hinzufügen von Versteckte Vorräte
Here is an example: adding Hidden Inventories
quests.xml
Here is an example: adding Hidden Inventories
quests.xml
Suchen und darunter einfügen:
Search and insert below
<quest id="tier2_buried_supplies">
...
</quest>
Code: Alles auswählen
<quest id="tier3_buried_supplies">
<property name="name_key" value="quest_tier2_buried_supplies"/>
<property name="subtitle_key" value="quest_buried_supplies_subtitle"/>
<property name="description_key" value="quest_buried_supplies_description"/>
<property name="icon" value="ui_game_symbol_treasure"/>
<property name="repeatable" value="true"/>
<property name="category_key" value="quest"/>
<property name="offer_key" value="quest_tier1_buried_supplies_offer"/>
<property name="difficulty" value="medium"/>
<property name="difficulty_tier" value="3"/>
<property name="statement_key" value="quest_buried_supplies_statement"/>
<property name="response_key" value="quest_buried_supplies_response"/>
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="quest_buried_supplies_completion"/>
<property name="shareable" value="true"/>
<objective type="TreasureChest">
<property name="block" value="cntBuriedWeaponChest"/>
<property name="distance" value="100-250"/>
<property name="default_radius" value="7"/> <!-- 7 -->
<property name="container_type" value="Supplies"/>
<property name="nav_object" value="treasure" />
<property name="direct_nav_object" value="treasure_direct" />
<property name="blocks_per_reduction" value="10" />
<property name="radius_reduction_sound" value="ui_radius_shrink" />
</objective>
<objective type="FetchFromTreasure">
<property name="block" value="cntBuriedWeaponChest"/>
<property name="quest_item_ID" value="1"/>
<property name="item_count" value="1"/>
</objective>
<action type="SpawnEnemy" id="animalZombieDog" value="30-40" phase="2"/>
<objective type="ReturnToNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<reward type="Exp" value="5500"/>
<reward type="Item" id="casinoCoin" value="2950"/>
<reward type="LootItem" id="groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
<reward type="LootItem" id="groupQuestWeapons,groupQuestArmor" ischosen="true" isfixed="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestTools" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
</quest>
<quest id="tier4_buried_supplies">
<property name="name_key" value="quest_tier2_buried_supplies"/>
<property name="subtitle_key" value="quest_buried_supplies_subtitle"/>
<property name="description_key" value="quest_buried_supplies_description"/>
<property name="icon" value="ui_game_symbol_treasure"/>
<property name="repeatable" value="true"/>
<property name="category_key" value="quest"/>
<property name="offer_key" value="quest_tier1_buried_supplies_offer"/>
<property name="difficulty" value="medium"/>
<property name="difficulty_tier" value="4"/>
<property name="statement_key" value="quest_buried_supplies_statement"/>
<property name="response_key" value="quest_buried_supplies_response"/>
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="quest_buried_supplies_completion"/>
<property name="shareable" value="true"/>
<objective type="TreasureChest">
<property name="block" value="cntBuriedWeaponChest"/>
<property name="distance" value="300-350"/>
<property name="default_radius" value="7"/> <!-- 7 -->
<property name="container_type" value="Supplies"/>
<property name="nav_object" value="treasure" />
<property name="direct_nav_object" value="treasure_direct" />
<property name="blocks_per_reduction" value="10" />
<property name="radius_reduction_sound" value="ui_radius_shrink" />
</objective>
<objective type="FetchFromTreasure">
<property name="block" value="cntBuriedWeaponChest"/>
<property name="quest_item_ID" value="1"/>
<property name="item_count" value="1"/>
</objective>
<action type="SpawnEnemy" id="zombieDemolition" value="10-20" phase="2"/>
<objective type="ReturnToNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<reward type="Exp" value="5500"/>
<reward type="Item" id="casinoCoin" value="3950"/>
<reward type="LootItem" id="groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
<reward type="LootItem" id="groupQuestWeapons,groupQuestArmor" ischosen="true" isfixed="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestTools" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
</quest>
<quest id="tier5_buried_supplies">
<property name="name_key" value="quest_tier2_buried_supplies"/>
<property name="subtitle_key" value="quest_buried_supplies_subtitle"/>
<property name="description_key" value="quest_buried_supplies_description"/>
<property name="icon" value="ui_game_symbol_treasure"/>
<property name="repeatable" value="true"/>
<property name="category_key" value="quest"/>
<property name="offer_key" value="quest_tier1_buried_supplies_offer"/>
<property name="difficulty" value="medium"/>
<property name="difficulty_tier" value="5"/>
<property name="statement_key" value="quest_buried_supplies_statement"/>
<property name="response_key" value="quest_buried_supplies_response"/>
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="quest_buried_supplies_completion"/>
<property name="shareable" value="true"/>
<objective type="TreasureChest">
<property name="block" value="cntBuriedWeaponChest"/>
<property name="distance" value="300-450"/>
<property name="default_radius" value="7"/> <!-- 7 -->
<property name="container_type" value="Supplies"/>
<property name="nav_object" value="treasure" />
<property name="direct_nav_object" value="treasure_direct" />
<property name="blocks_per_reduction" value="10" />
<property name="radius_reduction_sound" value="ui_radius_shrink" />
</objective>
<objective type="FetchFromTreasure">
<property name="block" value="cntBuriedWeaponChest"/>
<property name="quest_item_ID" value="1"/>
<property name="item_count" value="1"/>
</objective>
<action type="SpawnEnemy" id="zombieWightFeral,zombieBusinessManFeral,zombieFatCopFeral" value="40-50" phase="2"/>
<objective type="ReturnToNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<reward type="Exp" value="5500"/>
<reward type="Item" id="casinoCoin" value="4950"/>
<reward type="LootItem" id="groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
<reward type="LootItem" id="groupQuestWeapons,groupQuestArmor" ischosen="true" isfixed="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestTools" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
</quest>
Suchen und ersetzen:
search and replace
<quest_list id="trader_quests">
Code: Alles auswählen
<quest_list id="trader_quests">
<!-- Tier 1 -->
<quest id="tier1_clear"/>
<quest id="tier1_fetch"/>
<quest id="tier1_buried_supplies"/>
<!-- Tier 2 -->
<quest id="tier2_clear"/>
<quest id="tier2_fetch"/>
<quest id="tier2_fetch_clear"/>
<quest id="tier2_buried_supplies"/>
<!-- Tier 3 -->
<quest id="tier3_clear"/>
<quest id="tier3_fetch"/>
<!-- <quest id="tier3_fetch_clear"/> -->
<quest id="tier3_buried_supplies"/>
<!-- Tier 4 -->
<quest id="tier4_clear"/>
<!-- <quest id="tier4_fetch"/> -->
<!-- <quest id="tier4_fetch_clear"/> -->
<quest id="tier4_buried_supplies"/>
<!-- Tier 5 -->
<quest id="tier5_clear"/>
<!-- <quest id="tier5_fetch"/> -->
<!-- <quest id="tier5_fetch_clear"/> -->
<quest id="tier5_buried_supplies"/>
<!-- Tier 6 -->
<!-- <quest id="tier6_clear"/> -->
<!-- <quest id="tier6_fetch"/> -->
<!-- <quest id="tier6_fetch_clear"/> -->
<!-- Special Quests -->
<quest id="tier2_nexttrader" />
<quest id="tier3_nexttrader" />
<quest id="tier4_nexttrader" />
<quest id="tier5_nexttrader" />
</quest_list>